Here’s a fact: “Opt-in” is great for programs a platform controls, but meaningless when that platform has no control.
Take, for example, oh, I don’t know, let’s say AI companies scraping web content without your permission. The heart wants to make content scraping permissions “opt-in,” so people who post content online are protected by default.
Except we won’t be. Smaller, “good” AI companies may comply with “opt-out” notices; big ones surely won’t. Scrapers gonna scrape.
So why even bother with an “opt-out” setting? Because companies that continue to scrape opted-out content may find themselves on the losing end of major lawsuits.
Of course there’s no telling how these lawsuits will work out—not with ketamine supervillains and their GOP enablers willfully violating consumer, worker, and climate protection laws here in the benighted States of America. But even so, an opt-out notice is a red line, and most corporate legal teams are cautious and sober—at least during working hours.
An opt-out notice is *something.* It smells funky, but has a chance of working.
Of course opt-in feels better. It’s how we’d do things if we had control over third-party scrapers. But we don’t have that control.
Which makes opt-in for AI scraping a feel-good but basically performative gesture. And we don’t have time for those.
However pretty it might be to think otherwise, something imperfect that might work beats something pure that won’t. Don’t hate me ’cause I’m beautiful. I’m only here to tell you what we both know in our souls.
Your AI sponsor,
z
Photo by Tingey Injury Law Firm on Unsplash.
The post Your opt-innie wants to talk to your opt-outtie. appeared first on Jeffrey Zeldman Presents.
Geomagnetic field activity is expected to be at minor storm levels
for March 18, and then from March 27 and 27 all due to recurrent
Coronal Hole influences.
Solar activity was at low levels. Multiple C-Class flares were
observed from newly numbered Region 4028. More spots are rotating
around the Southeast limb that maybe connected to the spot group.
The largest flare of the period was a C6.8 on March...
The ARRL San Joaquin Valley Section (SJV) conducted “Perfect Storm,” an amateur radio emergency exercise, on March 5 - 7.
Section Emergency Coordinator (SEC) Dan Sohn, WL7COO, asked that a section-wide exercise be created that would engage both amateur radio operators and non-amateurs to become more active in their community's emergency preparedness and response capabilities.
There were 120 par...
ARRL Ham Radio Open House is a national event being hosted by local amateur radio clubs in April to coincide with World Amateur Radio Day on April 18. The event is designed to highlight technical innovations in ham radio, and show off the current state of the art. It will serve as a tool to tell the story of amateur radio being a pathway to tomorrow's technical careers.
A site locator is now li...
The recipients of the 2025 Dayton Hamvention® Awards were announced on March 11, 2025. “The selection process was highly competitive, given the outstanding quality of nominations submitted this year. We extend our heartfelt congratulations to the winners for 2025,” said Dayton Hamvention Awards Chair Michael Kalter, W8CI.
Technical Achievement Award: Dr. Kristina Collins, KD8OXT
Dr. Kristina Coll...
Gerald E. “Gerry” Murphy, K8YUW, passed away on February 25, 2025. He was 88 years old, and the founder of the Hurricane Watch Net (HWN).
According to a statement released by current HWN manager Bobby Graves, KB5HAV, Murphy, then 28 years old, was stationed at the U.S. Naval Mobile Construction Battalion Center in Davisville, Rhode Island, in 1965. During his time off, he handled countless phon...
Spaceweather.com is reporting "A Hole In The Sun's Atmosphere" that
should reach Earth on March 9 and 10.
Solar activity has been at moderate levels for the past 24 hours.
The largest solar event of the period was a M1 event observed on
March 5 at 1150z from Region 4016. There are currently 10 numbered
sunspot regions on the disk.
Solar activity is expected to be low with a chance for M-class
flares a...
A whinnying horse. A blaxploitation sample. A female instructor saying Chinese is the easiest language to learn. These three brief audio samples regularly interrupt my late-night headphone music listening.
I’m not tripping or having a medical episode. My bedroom faces the rear of the Chinese Mission to the UN. I can’t be certain that these unwelcome late-night audio interruptions come from there, but it’s a theory. If you’ve never fallen gently asleep to a bespoke playlist of jazz ballads, only to sit bolt upright in terror an hour later because a horse is shrilly whinnying in your ears, you should try it some time.
Photo by Mikael Kristenson on Unsplash
The post My Glamorous Life: The Unexpected Samples appeared first on Jeffrey Zeldman Presents.
It’s an ice-cold late winter’s morning in Canada, but the offices of Ubisoft Quebec are ablaze with excitement.
The Ubisoft team is preparing the release of Assassin’s Creed Shadows, the 14th main entry in the series and an evolution for the franchise in nearly every detail. It’s set in feudal 16th-century Japan, a rich and elegant period that’s been long sought-after by fans and Ubisoft team members alike. It introduces a pair of fierce protagonists: Yasuke, a powerful warrior of African origin, and Naoe, an agile Shinobi assassin, both brought to life with attention to historical accuracy. Its world feels alive with an ever-changing dynamism that’s apparent in everything from the shifting weather to the rotating seasons to the magical interplay of light and shadow.
And what’s more, it’s set to release on Mac the same day it arrives on PCs and consoles.
“It’s been a longtime dream to bring the game to Mac,” says Ubisoft executive producer Marc-Alexis Côté, who debuted the game on Mac during the WWDC24 Keynote. “It’s incredible that I can now open a MacBook Pro and get this level of immersion.” Shadows will also be coming later to iPad with M-series chips.
Naoe, one of the game’s two protagonists, is an agile assassin who’s at her best when striking from the shadows.
Today marks one of the first times that the gaming community will get its hands on Shadows, and to celebrate the occasion, the Ubisoft offices — a mix of cozy chalet-worthy reclaimed wood and wide-open windows that afford a view of snowy Quebec City rooftops — have been reskinned with an Assassin’s Creed theme, including a display that emphasizes the heft of Yasuke’s weapons, especially an imposing-looking 13-pound model of the character’s sword. (On this day, the display is hosted by associate game director Simon Lemay-Comtois, who appears quite capable of wielding it.)
Pre-order Assassin's Creed Shadows from the Mac App Store
Côté calls Shadows his team’s “most ambitious” game. In crafting the game’s expansive world, Ubisoft’s development team took advantage of an array of advanced Mac technologies: Metal 3 (working in concert with Ubisoft’s next-generation Anvil engine), Apple silicon, and a mix of HDR support and real-time ray tracing on Macs with M3 and M4 that Côté says was “transformative” in creating the game’s immersion.
It’s been a longtime dream to bring the game to Mac.
Marc-Alexis Côté, Ubisoft executive producer
“Seeing those millions of lines of code work natively on a Mac was a feeling that’s hard to describe,” Côté says. “When you look at the game’s performance, the curve Apple is on with successive improvements to the M-series chips year after year, and the way the game looks on an HDR screen, you’re like, ‘Is this real?’”
Assassin’s Creed Shadows is a balance of the technical and creative. For the former, associate technical director Mathieu Belanger says the capabilities of Mac laid the groundwork for technical success. “The architecture of the hardware is so well done, thanks in part to the unified memory between the GPU and CPU. That made us think the future is bright for gaming on the platform. So many things about doing this on Mac were great right out of the box.”
Naoe’s counterpart, Yasuke, prefers the use of brute force.
On the creative side, Ubisoft creative director Jonathan Dumont focused on a different opportunity. “The important thing was: Does this feel right? Is it what we want to send to players? And the answer was yes.”
The creative team’s goal was nothing short of “making this world feel alive,” says Martin Bedard, a 20-year Ubisoft veteran who served as the game’s technology director (and is very good at playing as Naoe). “You’re put into a moment that really existed,” he says. “This story is your playground.”
There are also fluffy kittens. We’ll get to those.
The ever-changing seasons lend an incredible variety to the game’s environments.
And there’s tremendous power behind the beauty, because the game’s biomes, seasons, weather, and lighting are all dynamic creations. The sunset hour bathes the mountains in soft purple light; the sun’s rays float in through leaves and temple roofs. Pretty much every room has a candle in it, which means the light is always changing. “Look at the clouds here,” says Bedard, pointing at the screen. “That’s not a rendering. These are all fluid-based cloud simulations.”
“Japan feels like it’s 80 percent trees and mountains,” says Dumont. “If you’re building this world without the rain, and the winds, and the mountains, it doesn’t feel right.”
Wherever you are, wherever you go, everything is beautiful and alive.
Mathieu Belanger, associate technical director
And those winds? “We developed a lot of features that were barely possible before, and one of them was a full simulation of the wind, not just an animation,” says Belanger. “We even built a humidity simulation that gathers clouds together.” For the in-game seasons, Ubisoft developed an engine that depicted houses, markets, and temples, in ever-changing conditions. “This was all done along the way over the past four years,” he says.
To pursue historical accuracy, Dumont and the creative team visited Japan to study every detail, including big-picture details (like town maps) to very specific ones (like the varnish that would have been applied to 16th-century wood). It wasn’t always a slam dunk, says Côté: In one visit, their Japanese hosts recommended a revision to the light splashing against the mountains. “We want to get all those little details right,” he says. (A “full-immersion version,” entirely in Japanese with English subtitles, is available.)
To recreate the world of 16th-century Japan, the Ubisoft creative visited Japan to study every detail.
Ubisoft’s decision to split the protagonist into two distinct characters with different identities, skill sets, origin stories, and class backgrounds came early in the process. (“That was a fun day,” laughs Belanger.) Ubisoft team members emphasize that choosing between Naoe and Yasuke is a matter of personal preference — lethal subtlety vs. brute force. Players can switch between characters at any time, and, as you might suspect, the pair grows stronger together as the story goes on. Much of Naoe’s advantage comes from her ability to linger in the game’s shadows — not just behind big buildings, but wherever the scene creates a space for her to hide. “The masterclass is clearing out a board without being spotted once,” says Bedard.
(The Hideout is) peaceful. You can say, ‘I feel like putting some trees down, seeing what I collected, upgrading my buildings, and petting the cats.’
Jonathan Dumont, Ubisoft creative director
Which brings us to the Hideout, Naoe and Yasuke’s home base and a bucolic rural village that acts as a zen-infused respite from the ferocity of battle. “It’s a place that welcomes you back,” says Dumont. It’s eminently customizable, both from a game-progression standpoint but also in terms of aesthetics. Where the battle scenes are a frenzy of bruising combat or stealth attacks, the Hideout is a refuge for supplies, artwork, found objects, and even a furry menagerie of cats, dogs, deer, and other calming influences. “There are progressions, of course,” says Dumont, “but it’s peaceful. You can say, ‘I feel like putting some trees down, seeing what I collected, upgrading my buildings, and petting the cats.”
“The kittens were a P1 feature,” laughs associate game director Dany St-Laurent.
Yasuke prepares to face off against an opponent in what will likely be a fruitful battle.
Yet for all those big numbers, Dumont says the game boils down to something much simpler. “I just think the characters work super-well together,” he says. “It’s an open-world game, yes. But at its core, it features two characters you’ll like. And the game is really about following their journey, connecting with them, exploring their unique mysteries, and seeing how they flow together. And I think the way in which they join forces is one of the best moments in the franchise.”
And if the Ubisoft team has its way, there will be plenty more moments to come. “I think the game will scale for years to come on the Mac platform,” says Côté. “Games can be more and more immersive with each new hardware release. We’re trying to create something here where more people can come with day-one games on the Mac, because I think it’s a beautiful platform.”
In this edition: An incredible AAA game comes to Mac. Plus, the latest on International Women’s Day activities, WeChat, and more.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
My thanks to WorkOS for sponsoring last week at DF. Does your app get fake signups, throwaway emails, or users abusing your free tier? Or worse, bots attacks and brute force attempts?
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★TMZ:
Seems Elon Musk is truly going to colonize Mars ... even if he has to do it himself, ’cause the tech mogul just welcomed his 14 child! Elon helped break the news Friday along with Shivon Zilis, with whom the billionaire already had three children.
You know what you call a man who has 14 children with four different mothers and has little interest or involvement in most of their lives? You call him a weirdo. This isn’t some quirk or fluke. He’s obviously some sort of eugenics freak who isn’t interested in family or fatherhood, but in spreading his seed like he’s some sort of prized racehorse. How is this any different than polygamy or assembling some sort of harem, other than that polygamists might live with and take an active role in raising their various children?
Think too about how conservative news outlets would portray any woman who had children with four different fathers (and counting). Or if Musk were a black man working for a Democratic president. (Imagine the Fox News take if Barack Obama had five children from three different mothers, like Donald Trump does.)
★Ming-Chi Kuo, back on Sunday September 15:
Based on my latest supply chain survey and pre-order results from Apple’s official websites, I’ve compiled key data on iPhone 16’s first-weekend pre-orders for each model, including pre-order sales, average delivery times, and shipments before pre-order. [...]
Analysis and Conclusions:
iPhone 16 series first-weekend pre-order sales are estimated at about 37 million units, down about 12.7% YoY from last year’s iPhone 15 series first-weekend sales. The key factor is the lower-than-expected demand for the iPhone 16 Pro series.
Note that pre-orders for the iPhone 16 lineup only started two days prior, on Friday September 13. Here were Kuo’s estimates for first-weekend pre-order sales, compared year-over-year to the equivalent iPhone 15 models:
iPhone 16 Pro Max-16% iPhone 16 Pro-27% iPhone 16 Plus+48% iPhone 16+10%
These numbers bear no resemblance to Apple’s actual financial results for the October-December quarter. There was no marked downswing in demand for the 16 Pro and Pro Max, and there was no wild upswing in demand for the 16 Plus. Just one month after posting the above opening-weekend nonsense, Kuo himself reported, “iPhone 16 orders were cut by around 10M units for 4Q24–1H25, with most of the cuts affecting non-Pro models.” So in September Kuo claimed Pro sales were alarmingly down and regular iPhone 16 and 16 Plus sales were surprisingly strong, but in October he said Apple cut orders mostly with the “non-Pro models”. So why was any of this reported as news?
My thesis has long been that while Kuo clearly has some insight into some of Apple’s suppliers in Asia, he has no insight whatsoever into Apple’s sales. How could he? “Apple’s official websites” don’t publish sales numbers. I think he just pulls this stuff right out of his ass and hand waves that it has something to do with the estimated ship dates for new iPhone models. Further, I think Kuo picks these numbers not at random, and not based on an honest attempt to even guess the actual sales, but rather to create headlines and inject his name into the news. Has he ever once issued a “survey” that reported that iPhone demand was pretty much in line with expectations? If all you did was follow Ming-Chi Kuo’s reporting, you’d think Jeff Williams is incompetent and should have been fired years ago, because he has no ability to accurately forecast demand for Apple’s most important product. Clickbait in its purest form, detached completely from any factual reality.
★Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.